Web game publishing

Half a break is alla great game needs.

HalfRelax publishes HTML5 games to players worldwide — no install, no store queue. You build the game, we handle distribution, monetization and the data that tells you what to build next.

100+countries reached
24hintegration review
180Mmonthly sessions
4.2minavg. session length
70/30revenue share
0upfront cost
On the platform

Games players finish, then open again tomorrow.

A slice of what HalfRelax publishes across action, puzzle, racing and idle — the categories that hold up on mobile web without an install standing in the way.

Turbo Battle arcade kart combat game artworkAction

Turbo Battle

Three-minute kart brawls that hook players on the first run and keep them coming back between tasks.

Short sessionsPvP loopMobile web
Ocean Merge beach puzzle game artworkPuzzle

Ocean Merge

A calm merge builder with deep long-tail search demand and steady daily returns.

Search-friendlyCasual
Neon Drift night racing game artworkRacing

Neon Drift

Neon-soaked night racing built to be screenshotted, clipped and shared.

EditorialShareable
Idle Empire isometric city builder game artworkIdle

Idle Empire

Return-driven city building with the retention curve and ad inventory that long-term operations need.

RetentionAd valueLive ops
Platform

Everything between “it builds” and “it earns”.

HalfRelax is not a game directory. It is the integration, distribution and monetization layer that turns a finished build into a title that keeps growing.

Ship in a day, not a quarter

One SDK, one config checklist, automated validation and a sandbox. Ads, saves, orientation and device compatibility are checked before a human ever reviews your build.

Distribution that compounds

Site network, search traffic, editorial features, recommendation slots and external partners. Every launch feeds the next one instead of starting from zero.

Revenue you can actually read

Ad fill, eCPM, retention and share rate broken down by placement and region — so you know which build to double down on, not just that revenue moved.

Publishing flow

Four steps from your build to a global audience.

You stay on gameplay. HalfRelax takes launch, distribution, performance analysis and monetization tuning off your plate.

01

Submit your build

Upload the H5 package, key art, category and basic config. No contract negotiation to get started.

02

Automated checks

Startup time, orientation, ad calls, load speed and mobile compatibility validated automatically.

03

Global launch

Placed into category pages, editorial slots, recommendation feeds and search growth systems.

04

Scale what works

Retention, playtime and ad value push strong titles into the priority pool for extra distribution.

Developer dashboard

Know exactly why the number moved.

Most platforms hand you a monthly total. HalfRelax gives you the breakdown behind it, updated daily, so the next build is an informed decision instead of a guess.

  • Daily revenue by placement, region and traffic source
  • Retention and session-length curves against category benchmarks
  • Share and re-entry rates that show which builds spread on their own
  • Payouts on a fixed monthly cycle, with no minimum threshold
$48.2k
Ad revenue · last 8 weeks
+64%
Distribution network

Your game travels further than our own site.

Titles on HalfRelax are syndicated across partner portals, aggregators and editorial networks, so a single submission reaches audiences we do not own.

Playhub
ArcadeNet
Pixel Forge
Kitsune Labs
Byteplay
Orbit Media
FAQ

The questions developers ask first.

What kind of games does HalfRelax publish?

HTML5 games that run in a mobile browser — casual, puzzle, racing, idle, action. If it loads fast and plays well on a phone without an install, it fits.

How long does review take?

Automated checks run immediately on upload. Human review follows within 24 hours on business days, and you get a specific list of what to fix if anything fails.

How does revenue share work?

70/30 in your favour on ad revenue generated by your title, with no upfront cost or exclusivity requirement. Payouts run on a fixed monthly cycle.

Do I have to be exclusive to HalfRelax?

No. You keep the right to publish the same title on other platforms. We only ask that the build you give us stays up to date.

What if my game does not perform?

You get the same dashboard we use — retention, session length, ad value by placement. We flag the specific weak points and re-review updated builds without going back to the queue.

Send us a build. We will tell you what it needs.

Share your game package and basic details. You get integration feedback, a launch plan and a distribution slot — usually within a day.