ActionTurbo Battle
Three-minute kart brawls that hook players on the first run and keep them coming back between tasks.
HalfRelax publishes HTML5 games to players worldwide — no install, no store queue. You build the game, we handle distribution, monetization and the data that tells you what to build next.
A slice of what HalfRelax publishes across action, puzzle, racing and idle — the categories that hold up on mobile web without an install standing in the way.
ActionThree-minute kart brawls that hook players on the first run and keep them coming back between tasks.
PuzzleA calm merge builder with deep long-tail search demand and steady daily returns.
RacingNeon-soaked night racing built to be screenshotted, clipped and shared.
IdleReturn-driven city building with the retention curve and ad inventory that long-term operations need.
HalfRelax is not a game directory. It is the integration, distribution and monetization layer that turns a finished build into a title that keeps growing.
One SDK, one config checklist, automated validation and a sandbox. Ads, saves, orientation and device compatibility are checked before a human ever reviews your build.
Site network, search traffic, editorial features, recommendation slots and external partners. Every launch feeds the next one instead of starting from zero.
Ad fill, eCPM, retention and share rate broken down by placement and region — so you know which build to double down on, not just that revenue moved.
You stay on gameplay. HalfRelax takes launch, distribution, performance analysis and monetization tuning off your plate.
Upload the H5 package, key art, category and basic config. No contract negotiation to get started.
Startup time, orientation, ad calls, load speed and mobile compatibility validated automatically.
Placed into category pages, editorial slots, recommendation feeds and search growth systems.
Retention, playtime and ad value push strong titles into the priority pool for extra distribution.
Most platforms hand you a monthly total. HalfRelax gives you the breakdown behind it, updated daily, so the next build is an informed decision instead of a guess.
Titles on HalfRelax are syndicated across partner portals, aggregators and editorial networks, so a single submission reaches audiences we do not own.
HTML5 games that run in a mobile browser — casual, puzzle, racing, idle, action. If it loads fast and plays well on a phone without an install, it fits.
Automated checks run immediately on upload. Human review follows within 24 hours on business days, and you get a specific list of what to fix if anything fails.
70/30 in your favour on ad revenue generated by your title, with no upfront cost or exclusivity requirement. Payouts run on a fixed monthly cycle.
No. You keep the right to publish the same title on other platforms. We only ask that the build you give us stays up to date.
You get the same dashboard we use — retention, session length, ad value by placement. We flag the specific weak points and re-review updated builds without going back to the queue.
Share your game package and basic details. You get integration feedback, a launch plan and a distribution slot — usually within a day.